AWP | Fade: trade up odds, float & price
Covert Rifles skin from the Control Collection. Float range 0.00 – 0.08, available in Factory New, Minimal Wear. You can get it from a trade up of 10 Classified skins of the Control Collection with a 100% chance per contract.
AWP | Fade price by wear
| Wear | Float | Price | StatTrak™ |
|---|---|---|---|
| Factory New (FN) | 0.000 – 0.070 | … | … |
| Minimal Wear (MW) | 0.070 – 0.080 | … | … |
How to trade up into the AWP | Fade
Put 10 Classified skins from the Control Collection into a trade up contract. The collection has 1 Covert skin, so with all 10 inputs from this collection the Fade has a 100% chance – it is the only Covert skin in the collection, so the result is guaranteed. Mixing in another collection lowers the chance in proportion to the inputs you replace.
- Inputs (Classified): M4A1-S | Blue Phosphor, USP-S | Target Acquired.
- Factory New result: average normalised input float ≤ 0.8750.
- Minimal Wear result: always.
- Output float: 0.00 + average × 0.08 – see the float guide.
Cheapest AWP | Fade trade ups right now
10 identical Classified inputs from the Control Collection at today’s prices. Every contract below has a 100% chance of this skin – open one to change floats, wear or fee.
Open in the calculator (auto-builds the cheapest contract)
Trade up value
The AWP | Fade is a Covert skin from a non-case collection, so it cannot be used for the 5 Covert → knife trade up (only weapon case collections have a knife pool).
AWP | Fade FAQ
What collection is the AWP | Fade from?
The AWP | Fade is a Covert skin from the Control Collection. Its float range is 0.00 – 0.08, so it exists in Factory New, Minimal Wear.
What are the odds of getting the AWP | Fade from a trade up?
With all 10 inputs from the Control Collection the chance is 1 ÷ 1 = 100%. Each input from another collection removes 10% of that chance and adds outcomes from the other collection.
What float do I need for a Factory New AWP | Fade?
The average normalised input float must be at most 0.8750. Output float = 0.00 + average × 0.08.